Live Operation FCM Unity 服务
为了 Live Operation(简称 LiveOps) 和 Firebase Cloud Messaging(简称 FCM) 同时使用并初始化 LiveOps SDK 时,请参考如下步骤进行对接。
删除 LiveOps 初始化 API
以前在使用的 LiveOps 初始化 API,需设置注释或删除代码。
//IgaworksUnityPluginAOS.LiveOps.initialize(); (删除以前在使用的 LiveOps 初始化 API)
定义 FCM API
在 FCM 的 onTokenRefresh() 上定义如下 API。
public void Start() {
Firebase.Messaging.FirebaseMessaging.TokenReceived += OnTokenReceived;
Firebase.Messaging.FirebaseMessaging.MessageReceived += OnMessageReceived;
}
public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) {
UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
IgaworksUnityPluginAOS.LiveOps.registerFCMToken("token.Token ");
}
public void OnMessageReceived(object sender, Firebase.Messaging.MessageReceivedEventArgs e) {
UnityEngine.Debug.Log("Received a new message from: " + e.Message.From);
}
添加 Sender ID
在 google-services.json > project_number 上添加如下 LiveOps Sender ID。
{
"project_info" : {
"project_number" : "212616914444 , 910677924034",
"firebase_url" : "https://sdkdemo-96c95.firebaseio.com",
"project_id" : "sdkdemo-96c95",
"storage_bucket" : "sdkdemo-96c95.appspot.com"
}
}